#pragma once

#include <QMainWindow>

namespace Ui {
class DistinguishSurface;
}

class DistinguishSurface : public QMainWindow
{
    Q_OBJECT

public:
    explicit DistinguishSurface(QWidget *parent = nullptr);
    ~DistinguishSurface();

private slots:
    void on_save_to_list_left_clicked();

    void on_save_to_list_right_clicked();

    void on_reset_clicked();

    void on_create_left_gun_clicked();

    void on_create_right_gun_clicked();

private:
    Ui::DistinguishSurface *ui;
private:
    void update_gun_list();
};

